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AI Insights · Timothy · April 2024

Q1 2024 Performance of Top Zombie Games in Australia

Explore the Q1 2024 trends for the top five zombie-themed gaming apps in Australia, with insights from Sensor Tower. Discover the latest download, revenue, and active user statistics.

Q1 2024 Performance of Top Zombie Games in Australia

In the first quarter of 2024, the zombie game genre continued to engage players in Australia. Data from Sensor Tower provides a closer look at the performance of the top five zombie games on the unified platform.

Last War:Survival from FirstFun showed a notable increase in revenue, jumping from around $61K in the first week of January to an impressive $300K by the end of March. Downloads peaked mid-January at approximately 35K before following a downward trend, settling at around 19K by the quarter's end. Weekly active users saw an initial rise, reaching over 53K, and after some fluctuation, ended the quarter with approximately 43K.

State of Survival: Zombie War by FunPlus International AG experienced mixed revenue results, with an initial earning of roughly $98K, dipping to $67K in February, and then stabilizing around $78K by March. Downloads remained low, ranging from 2K to 1.5K. Weekly active users declined slightly from 6.3K to 5.3K throughout the quarter.

Hong Kong Ke Mo software Co.'s Age of Origins:Tower Defense saw revenues fluctuate, starting at about $75K and reaching up to $82K by late March. Downloads showed a decreasing trend, from 3K at the beginning of January to around 1.5K by March. The weekly active users count hovered around the 21K mark by the close of the quarter.

The game Puzzles & Survival by BUILDING-BLOCKS NETWORK TECHNOLOGY CO. saw its revenue oscillate, peaking at $65K mid-January before ending the quarter around $55K. Downloads were modest, with the highest at over 2K in January, then leveling out to just under 1.2K. Weekly active users were stable, with a high of 4.4K and closing the quarter at around 3.6K.

Lastly, Last Shelter: Survival from LONG TECH NETWORK LIMITED had a revenue trajectory that started at nearly $50K and ended the quarter on a stronger note at $53K. Downloads were on the lower side, with a slight increase from 2.1K to 749. The game's weekly active users showed a small drop from 4.6K to 3.4K over the quarter.

For more detailed insights and analytics on these and other mobile applications, Sensor Tower's platform remains a comprehensive resource for industry trends and performance metrics.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024